Senior Art Director creating interactive campaigns, playable experiences, live stunts, and brand systems.
Who? is this?
ALLY BANK
Brand Campaign · Visual System
Role: Art Director — visual identity, design system, brand and campaign executions across OOH, digital, and social.
Ally is a digital-first bank. The challenge was modernizing its brand across OOH, digital, and social while keeping it consistent at scale.
Led the visual identity for Creator Cache, a Web3 creator program, building its design system and rollout assets.
Shipped a scalable visual system that held across OOH, digital, and social, and gave the Creator Cache program a distinct, ownable identity.
Client: AllyAgency: Anomaly
AMAZON ADS
Global Launch · Brand Social System
Role: Art Director — global brand social system, brand guidelines, scalable localization toolkits.
Amazon Ads was going global. The challenge was building a system that scaled across markets without losing consistency.
Led art direction across brand social and digital distribution, partnering with strategy and data leads to align creative with performance goals.
Rolled out a global system across five markets, with scalable toolkits that let regional teams localize while holding brand consistency.
Client: Amazon AdsAgency: Anomaly
SAM'S CLUB
Roblox Brand Integration · UGC Ecosystem
Role: Creative Director — Roblox visual identity, character systems, UGC assets, branded card mechanic.
Sam's Club wanted into Roblox. The challenge was building an integration that felt native to the platform while staying on-brand.
Led art direction for the Roblox integration, shaping a visual identity and narrative framework that felt native to the platform while staying on-brand.
Brought Sam's Club into Roblox with a platform-native experience that blended UGC-driven participation with real promotional value.
Client: Sam's ClubAgency: Sawhorse
ONE BATTLE AFTER ANOTHER
Alternate Reality Game · Fortnite Experience
The Drum Awards: Gold
LIT Entertainment Awards: Platinum & Gold
Shorty Award: Gold Honor
Role: Creative Director — ARG visual identity, UEFN experience art direction, campaign system, digital touchpoints.
One Battle After Another was heading to theaters. The challenge was extending the film into participatory digital spaces without losing the story or its momentum.
Led art direction for the alternate reality layer, defining its visual identity and narrative structure across coordinated digital touchpoints that funneled into a custom Fortnite (UEFN) experience, and directed the in-game art to hold visual and narrative continuity throughout.
Extended the film campaign into participatory digital spaces, driving 43M impressions, 275K unique plays, and a 13-minute average playtime across the ARG and Fortnite experience.
Client: Warner Bros.Agency: Sawhorse
SKITTLES FLUTE
Activation · Live Stream
Cannes Lions: Silver & Bronze
Role: Creative Director — concepting, flute prototyping and testing, run-of-show development.
Skittles made a gaming flute. The challenge was using that flute to authentically tap into the gaming audience and culture.
Teamed with streamer Pointcrow on a marathon livestream built around the flute. Concepted and tested the flute, then developed the run of show into an interactive experience for his fans, keeping Skittles part of the play instead of interrupting it.
Ran for 76 straight hours with Skittles mentioned almost once per minute, driving 390,000+ live views, 4.9M minutes watched, and 86,000 unique viewers.
Client: Skittles · Partner: OmnicomAgency: Sawhorse
Senior Art Director creating interactive campaigns, playable experiences, live stunts, and brand systems.
Who? is this?
Who? is this?
Yianni is a Senior Art Director and digital-first maker creating interactive campaigns, playable experiences, live stunts, and browser-based work for brands and entertainment. He concepts, art directs, and builds.
Brand work includes Warner Bros., Sony Pictures, Amazon, Ally, Duracell, Dunkin', Uber Eats, and Sam's Club.
Art Direction · Campaign & Brand Development · Visual Systems · Design Systems · Interactive & Live Experiences · Game Design · Front-End Development (HTML/CSS/JS) · UX/UI · Motion · Live Production · OOH & Activations. Tools: Fortnite/UEFN · Roblox · After Effects · Illustrator · Photoshop · InDesign · Figma.
Builds working prototypes and microsites in HTML/CSS/JS.